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Taking the lid off Project X

  • Apr. 15th, 2008 at 11:16 AM
ambrose
After a week of consultation and thought, I've decided to pursue "Project X" at full tilt. This involves me creating a prototype game for the XBox 360 and then pitching it at Microsoft, as a candidate for their "XBox Live Arcade" service of smaller, downloadable games. Things have aligned in such a way that not doing this right now would seem very foolish. Over the last few weeks, and much faster than I anticipated, I got Microsoft's ear, and I earned the support of the rights-holders of the game I wish to adapt. I have the skills, and the time to do it. OK: let's do this, then.

Success, which looks not impossible, spells a significant amount of prestige and passive income. Yes this turf looks a bit familiar. Already the project is reminding me of writing the books, except that I'll actually enjoy the work, and the checks will be bigger. Much bigger, if everything falls out the way I hope, and I have good reason to believe that it really can. I mean, actual market research, with hard numbers. Good stuff.

I shall continue to avoid describing the particular game in public blogging, at least until the project pitch has been delivered, and its fate decided. At that point, on success, there would be great joy, a press release or two, and then six months of deep magicking. On failure, there would be surprise and disappointment, and perhaps a time of deep magicking anyway with an eye to float the title in the upcoming XNA Community Games thing. But the first route would be quite preferable, since it would include a great deal of support from Microsoft.

This project will happen under the Appleseed aegis. (I'm ramping up a DBA to use specifically for game publishing.) I'll look for ways to involve Volity, but Volity is not a deal-maker-or-breaker. No matter what happens, though, there's plenty of opportunity for positive blowback in Volity's direction.

Comments

( 8 comments — Leave a comment )
[info]keimel wrote:
Apr. 15th, 2008 03:28 pm (UTC)
Best of luck with it.

Whatever game(s) it is. ;)
[info]jtroutman wrote:
Apr. 15th, 2008 03:38 pm (UTC)
go go gadget xbox!
[info]aspartaimee wrote:
Apr. 15th, 2008 04:53 pm (UTC)
i feel very invisible-cloak-and-+2-attack-with-a-hit-bonus-dagger about this post. whatever you are working on, best of luck.
[info]chocorisu wrote:
Apr. 15th, 2008 06:00 pm (UTC)
I'm jealous!
[info]mr_choronzon wrote:
Apr. 15th, 2008 09:43 pm (UTC)
so do you have that spinning cube yet?
[info]prog wrote:
Apr. 15th, 2008 10:04 pm (UTC)
I haven't done the Asteroids tutorials yet!

Cube will be after that. I'll invite you over and let you hit the buttons, even.
(Anonymous) wrote:
Jun. 27th, 2008 01:30 am (UTC)
Cool
If I see your stuff on XBLA, I'll definitely buy it immediately. Don't give up.

They made a direct port of Pac-Man arcade for crying out loud.
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May. 2nd, 2009 07:10 am (UTC)
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( 8 comments — Leave a comment )

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